This past weekend, we saw the digital world explode after the thunderous launch of the much-lauded Pokémon GO. Its footprint was so massive that four days in it surpassed a billion dollars in value, and bested Twitter for daily active users. It’s also a hyper example of how quickly the general public can adopt AR technology, and the possibilities it offers both brands and consumers. For those unaware AR refers to augmented reality, a playful interaction between the game/software and the real word; in the example of Pokémon GO, Pokémon appear on your phone’s display, overlaid into the real environment as captured by your device’s camera.
Ikea has recently been playing with AR. They introduced new technology that allows you to use their catalogue and app to overlay furniture into your home so that you can see exactly what it looks like in your space. You can even snap photos to share with family and friends to get their opinion. It’s this creative use of AR that should be of particular interest to our industry. Whether it’s allowing you to visualize flooring samples in the actual space, or give more depth to a home’s layout while still at the framing stage, the technology is widely available and requires less learning curve [for users]. As well, unlike VR, it doesn’t need any third-party hardware to enjoy it, which is especially important if your client or customers are at home, instead of at your site. They can grab an app and press go.
Augmented reality could change the way we visualize presentation centres and model homes. Imagine using oversized custom screens to explore the space, or perhaps supplied glasses, not unlike those you’d find at a 3D film. If Pokémon is any indication, the floodgate for AR is about to burst; now is a great time to ride the wave.